RedBaron's Uploads

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posted by RedBaron 5 days ago on Grumman F6F- Hellcat
THIS IS AN OLD VERSION: please download this updated version ---> http://besiegedownloads.com/machine/43102
posted by RedBaron 6 days ago on Grumman F6F- Hellcat V.2
Guys i noticed a thing, and it maybe just me, but the first 1 or 2 times i start the simulation with this, the engine runs a lot slower than normal, but if i restart the simulation everything goes as it should, let me know if you experienced that too, and if someone knows how to fix it, it would be awesome!
posted by RedBaron 6 days ago on Grumman F6F- Hellcat V.2
oh thank you! i'm glad you liked it :D
posted by CCCanyon 6 days ago on Grumman F6F- Hellcat V.2
It's a well balanced sweet flyer. Nice!
posted by RedBaron 1 week ago on Grumman F6F- Hellcat
P.S: go easy on the cannons or they're gonna shred the wings off :D
posted by RedBaron 1 week ago on de Havilland DH. 100 "Vampire" V. 2
Thanks Shade! i'm actually working on a better balance
posted by Shade 1 week ago on de Havilland DH. 100 "Vampire" V. 2
love the looks!
posted by RedBaron 2 weeks ago on Breitling MXS-R
there are tiny flying blocks on the tip of wings, vertical and horizontal stabilizer just rebind them to whatever you prefer :)
posted by CashAkSiege 2 weeks ago on Breitling MXS-R
But my laptop doesn't have a keypad
posted by RedBaron 3 weeks ago on Talon Speeder
thanks man! i'm really glad that u liked it!
posted by ahmaddado 3 weeks ago on Talon Speeder
This is the coolest airplane thank you for your wonderful effort
posted by RedBaron 1 month ago on Talon Speeder
Always forget something:
R: retract landing gear
U: deploy landing gear
Right/Left arrow: change crosshairs
posted by RedBaron 1 month ago on KindaP51
Forgot to metion: Yaw is VERY effective, it can almost rotate 180° by ruddering in one direction
posted by RedBaron 8 months ago on Tiny Choppa
I always forget something: Press B to release bombs
posted by RedBaron 8 months ago on de Havilland DH-98 Mosquito
Lately I realized that keys for rockets and cannon aren't binded as in description, but are still at their own default values, it's a minor issue that you can fix in a matter of minuites, just keep in mind to assign the same key to specular rockets and grabbers (otherwise the rocket it's gonna ignite but does not deploy)