oziboy's Uploads

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posted by oziboy 1 month ago on Car base - powered by 1 cog, awd, suspension, rtc
It did work for me, but I noticed there were bracing issues on other computers
posted by BurningTrashcan 1 month ago on Car base - powered by 1 cog, awd, suspension, rtc
dude your creation is over complicated. every single block there are totally pointless and worst this it doesnt even work
posted by oziboy 8 months ago on Valveless boxer twin
I think it's besiege physics not wanting it to go fast, so it can't keep momentum at some point and reverses

I think with a V configuration it wouldn't be much of a problem anymore, but boy I am NOT going to calculate things for a V config XD
posted by Dzytizz 8 months ago on Valveless boxer twin
It's kinda weird how adding weight to your flywheel instead of making it more smooth makes it worse tho, is it Besiege physics being weird again?
posted by oziboy 8 months ago on Valveless boxer twin
Yeah, I'm going to mess with weight next
posted by Dzytizz 8 months ago on Valveless boxer twin
Woah thats what you meant with torches on crankshaft, good job! ^^
posted by oziboy 8 months ago on Valveless boxer twin
Small flywheel to maintain smoothness

Also, 0 braces used because I hate them ^^

It's possible to make more cilinders without using braces
posted by oziboy 8 months ago on Anti-understeer helper
this works because in a turn weight is shifted to the outer wheels, by speeding up the outer rear wheel it loses traction
The inner rear wheel won't match the speed and the entire rear will skid

There's a certain treshold though, if I turn this down a lot I can cause oversteer in a controlled manner and this thing can be a cornering machine

I spend a lot of time in racing games. Especially where I can modify a lot (LFS with tweaks is kinda cool, and free)
posted by Roycehellion 9 months ago on Cannon optimization rev 2
Lol, yeah its making a car versus MRI machine
posted by oziboy 9 months ago on 2-cil cannon engine
A larger throw does mess with the compactness though :/

I could definitely get more torque but I'm unsure whether that's what I really want hahaha
posted by madman 9 months ago on Cannon optimization rev 2
Hahaha ok then
posted by Roycehellion 9 months ago on 2-cil cannon engine
i use a throw of two and just go for the slower RPM, torque seems to matter more than RPM in besiege until they get better physics. :)

I agree that cannons have much more potential!
posted by oziboy 9 months ago on Cannon optimization rev 2
Hehe, it's an entirely different system

This is relatively simple (don't kill me, it can become seriously complex), the walking system is very complex to get right

They're two different worlds and not worth comparing imho
posted by madman 9 months ago on Cannon optimization rev 2
Hmm, why u guys could made something like this easily

While i suffer making an AT-AT?

Maybe u guys are pro
posted by oziboy 9 months ago on Auto-correcting bug
Nevermind
posted by oziboy 9 months ago on Auto-correcting bug
The way the cogs jump amplifies this issue
posted by oziboy 9 months ago on 2-cil cannon engine
Yes, actually I think we could make some sort of variable timing (for the VVT-I/I-VTI/VTEC fans hehe) using this system, but we just need a way to automatically switch when a certain rpm is reached
After that it would automatically advance or lengthen the firing stroke to ensure firing

I'll try using a larger throw, iirc this is either -0.125 or -0.25, could be -.5 too but I'm not too sure anymore

THERE IS AN ADVANTAGE THOUGH! These cannons ARE less consistent than steam cannons, BUT, using cannons we can redirect the stroke and thus end up gaining power. A steam cannon can't do this because it's expansion based and you can't cut the stroke off after firing, a cannon just fires once which is ideal. I'll make an example very soon,

posted by Roycehellion 9 months ago on 2-cil cannon engine
You are using too small a throw for a decent RPM. Plus once you break much over 60 RPM the cannons have trouble igniting consistency. Ive had this issue on some of my engines so i use really heave flywheels. Plus the ignition system you are using is cool, but its really bad when the RPMs jump.
posted by oziboy 9 months ago on Better cardan
How do you mean, can you give a visual example?
posted by Druggernaut127 9 months ago on Better cardan
To attach to a wheel I dono if you or Royce worked this out as well but if you place a ballast (as the hub) the put a small wheel scaled down to fit on the drive side parallel to your actual wheel connected by a brace you can pass drive from your cardan to your wheel in a small package that remains as strong as using the standard besiege powered wheels the way we normally do.
posted by Roycehellion 9 months ago on Better cardan
Ive spent some time messing with sub-value ballasts (and springs) you get some weird responses, but never tried this. Very good use of a glitch.
posted by oziboy 9 months ago on 4-stroke inline 6
Yeah, a 2 stroke I4 is basically a 4 stroke I8 with half the friction loss and half the vibration really :/

But I like them nonetheless! :P
posted by Roycehellion 9 months ago on 4-stroke inline 6
4 stroke is cool for modeling, but makes half the power. Im making an I4 2 stroke, witha throw of two for a little more torque :D
posted by oziboy 9 months ago on 4-stroke inline 6
4 stroke FTW
posted by Dzytizz 9 months ago on 4-stroke inline 6
Ah was working on 4 stroke I6 too, well done.
posted by oziboy 9 months ago on 4-stroke inline 6
This is a reupload with thumbnail

I'm kinda upset these braces don't like to rotate, it'd fix a lot of RPM issues
posted by oziboy 9 months ago on [WIP] Shrapnel V8 (4-stroke)
Haha I remember that one
posted by Roycehellion 9 months ago on [WIP] Shrapnel V8 (4-stroke)
ok, got bored

http://besiegedownloads.com/machine/60672
posted by Roycehellion 9 months ago on [WIP] Shrapnel V8 (4-stroke)
Check this old engine out for a nice little valve trains. It has a slight bind, that prevented me from building more like this, but with mods etc now, it would be a great cannon engine. Im gonna do that this week

http://besiegedownloads.com/machine/29687
posted by oziboy 9 months ago on [WIP] Shrapnel V8 (4-stroke)
I mean it runs, it runs alright under zero gravity but it feels so bad it accelerates suddenly very quickly then goes slow again, sometimes stopping and catching up again